﻿using UnityEngine;
using System.Collections;

namespace Battle.View
{
    /*
    public class BattleReadyState :Fsm.FsmStateBase<CameraState>
    {
        CameraController controller;
        public BattleReadyState( CameraState stateType, CameraController controller )
            : base( stateType, controller )
        {
            this.controller = controller;
        }

        public override void Enter()
        {
            if( BattleManager.GetInstance().battleViewCtrl.curRunningCamp == BattleCamp.Attacker )
            {
                controller.animationKit.Play( CameraAnimationType.CENTER_TO_READY );
            }
        }

        public override void Leave()
        {

        }
    }
*/
}